A revolution in the sharing of knowledge…

Transforming e-Knowledge  
TABLE OF CONTENTS     What is e-Knowledge?
© SCUP 2003
   
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Understanding e-Knowledge (continued)

   

Chapter 1

What is e-Knowledge?

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The e-Knowledge Industry
Develops and Grows

The e-Knowledge Industry consists of the individuals and enterprises that create, store, and exchange digital content, add value to it, and/or aggregate content, and serve demand for e-knowledge. The e-Knowledge Industry includes publishers, new media companies, content developer companies, professional societies and associations, companies, colleges and universities, and other knowledge-creating enterprises. In addition, individual professionals, faculty, and practitioners are empowered by the emerging influence of e-knowledge to create their own content, knowledge, and insight and offer it for exchange.

Democratization, Empowerment, and New Choices. In a very real sense, the e-Knowledge Industry is a powerful engine for democratization and empowerment. In the Information Age, publishers, colleges, and universities controlled the supply of vetted content.

 

In the e-Knowledge Age, new market mechanisms will emerge, including free sources of content, context, and insight. Marketplaces will enable individual professionals, practitioners, faculty, and others to create and supply e-knowledge resources to augment the traditional supply channels.

New Roles, Responsibilities and Players. The e-Knowledge Industry will provide new roles and responsibilities for existing players and encourage new players to come to the table. e-Knowledge suppliers and aggregators will be able to provide their content and encoded contexts to a wider range of audiences than offered through traditional vertical channels. Value-added e-knowledge partners will enrich content and context, providing a variety of useful services. e-Knowledge demand aggregators will be able to leverage their market power through aggre-gating demand among their clientele.

 

e-Knowledge users will include individuals and organizations. Their influence will be dramatically enhanced in the e-knowledge marketplace economy.

A Changing Enterprise Landscape. Which organizations and enterprises will fill these roles over the next ten years? Existing learning, publishing, and knowledge management organizations? New subsidiaries of existing enterprises? Totally new enterprises? New kinds of communities of practice that cross traditional organizational boundaries? Cooperatives of free agents or amorphous peer-to-peer networks? New strategic alliances and collaborations? Only time will tell, and the outcomes may be surprising. The enterprise landscape of the e-Knowledge Industry in ten years time will likely be very different from the clusters of organizations and individuals that aspire to be major players in e-knowledge today.

         
Players in the e-Knowledge Industry

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Adapted from: Patrick McElroy, A New Paradigm for Acquiring, Managing, and Distributing Content in Higher Education Institutions, 2002.
         

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